The issue that the VUE (which is a memory slot used by the GPU for a
vertex entry) are reused by a second thread before the first thread is
complete, causing the first thread to generate invalid texture
coordinates and corrupt rendering. That is a hardware read-write hazard
bug (or at least I have not found any controls in the EU state to
prevent it).

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https://bugs.launchpad.net/bugs/1098334

Title:
  [gen4 sna] Font corruption

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