(In reply to comment #160)
> Typical, it appeared stable through my firefox testing, but if you try
> reverting b7565a26401e283df94b68019e8093f8104428f4, I expect the corruptions
> to disappear again.

Yep - correct revert of this commit make  MAX_VERTEX 1 again producing
correct rendering - even thought it's again noticable slower - thus now
it's clear why I've considered it usable with MAX 1 before (in my
comment 155).

So yep - revert & MAX 1 works again - but it's quite slow.

Is it now any better to deduce which operation is make such bad memory
interaction ?

It seems like the 'synchronization' is really needed only at very
certain moments - where the GPU is producing memory corruption error on
the screen - but how to catch in which moment ?

I'm still suspecting some memory layout of those memory object - since
when I see corruption - it usually it specific places (i.e. edit of this
firefox input widget and just only certain characters at certain
positions are render with errors)

How can I try to increasing memory alignment ?
(i.e. each object only at 16KB boundary?)

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https://bugs.launchpad.net/bugs/1098334

Title:
  [gen4 sna] Font corruption

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