Public bug reported: (text extract from an email) We're having an interesting issue with the pinch touch gesture in autopilot that seems to be related to the recent upgrade of Qt.
I've found that if I create a UInput device before launching qmlscene the pinch gesture works as expected, but if we create the UInput devices after it is launched no input is received in the sample qml app. So it appears that qmlscene is ignoring touch inputs from a device created after it is launched. This code was working with the previous version of Qt as well as works on Saucy. I have put together an example script[1] that has a pass and a fail test. The only difference in the passing test is that it creates a UInput device before launching qmlscene (commented in the code). To reproduce using this script (assuming autopilot is installed): - bzr branch lp:~veebers/+junk/pinch-gesture-failures && cd pinch-gesture-failures - autopilot run test_pinch_event.TestTouchEvent.test_will_fail or - autopilot run test_pinch_event.TestTouchEvent.test_will_pass [1] lp:~veebers/+junk/pinch-gesture-failures ** Affects: qtbase-opensource-src (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1297592 Title: Qt ignores input devices created after qmlscene has been launched To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/qtbase-opensource-src/+bug/1297592/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs