Probably worth mentioning, just recently seen & described here
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1302550
which was duplicated (so, don't be fooled that this was fixed, we're 
considering this an active bug)

Some summary from IRC
 its an issue because unity8 is exited for our AP testing
go "while true; do restart unity8; done" you should hit the issue after a few 
times * see note
obvious issue for debugging is that it's running under upstart, you might want 
to run it under gdb, so `stop unity8`, export MIR_ things (you can check which 
in initctl get-env --global | grep MIR), and then loop it under gdb
SIGILL on startup is expected, so you might go "gdb -ex run -ex continue 
unity8" 

* note: some discussion about just starting/stopping unity8 might not
reproduce it. Since you need an app to be running to invoke screenshots
- but saviq thinks he saw it just looping unity8 too.


** Changed in: mir
       Status: New => Confirmed

** Changed in: mir
   Importance: High => Critical

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https://bugs.launchpad.net/bugs/1256360

Title:
  unity8 crashed with SIGSEGV in glDeleteTextures() from
  mir::scene::GLPixelBuffer::~GLPixelBuffer() from
  mir::scene::ThreadedSnapshotStrategy::~ThreadedSnapshotStrategy()

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