This is the maximum we can achieve inside unity, we already save a lot
of CPU compared to the previous status.

The fact is that indicator-multiload swaps between two different icons,
and due to that we also had to ignore the gtk icon caching (that would
have brought even more performances).

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https://bugs.launchpad.net/bugs/784055

Title:
  compiz CPU usage increases dramatically when running indicator-
  multiload

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