The error actually happens when RendorControl tries to start a new thread (host), so it can handle the new GLES surface: shared/OpenglOsUtils/osThreadUnix.cpp bool Thread::start() { pthread_mutex_lock(&m_lock); m_isRunning = true; int ret = pthread_create(&m_thread, NULL, Thread::thread_main, this); if(ret) { m_isRunning = false; } pthread_mutex_unlock(&m_lock); return m_isRunning; }
Adding a perror, the reason is that the emulator can't allocate any more memory. So I'd imagine that there's a GL texture leak on the host side when the emulator tries to create/destroy surfaces. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1319582 Title: 'Failed to start RenderThread' after opening/closing applications To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/android/+bug/1319582/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs