Trying to clarify on your latest comment: With app you are referring to
an actual application running in the emulator? If so, I would propose to
start digging into qtubuntu and see if we fail to call
eglDestroySurface. Mid-term, I would think that Mir/UnityMir should make
sure that all resources are forcefully cleaned up server-side whenever
an app goes away. We should know about that situation from upstart-app-
launch.

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https://bugs.launchpad.net/bugs/1319582

Title:
  'Failed to start RenderThread' after opening/closing applications

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