That seem to be ok, although by this time I had built patched packages myself. But testing those, I have found another bug. I can compile tyrquake v0.54 or glquake from http://mfcn.ilo.de/glxquake/. Both of them are the most close to the original engine for glquake, and both of them exhibit the same problem: textures are bad, made of big blocks of random colours, with pink like colors more predominant.
But quakeforge shows good textures and I guess that the textures API functions called by the old glquake engine are different from those used by quekeforge. With Xorg 6.8.2/Mesa 6.2.1 both old quake engines work flawesly. -- 3D games crashed with voodoo3 https://launchpad.net/bugs/44112 -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs