That seem to be ok, although by this time I had built patched packages myself.
But testing those, I have found another bug.
I can compile tyrquake v0.54 or glquake from http://mfcn.ilo.de/glxquake/.
Both of them are the most close to the original engine for glquake, and both of 
them exhibit the same problem: textures are bad, made of big blocks of random 
colours, with pink like colors more predominant.

But quakeforge shows good textures and I guess that the textures API
functions called by the old glquake engine are different from those used
by quekeforge.

With Xorg 6.8.2/Mesa 6.2.1 both old quake engines work flawesly.

-- 
3D games crashed with voodoo3
https://launchpad.net/bugs/44112

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