@Antii

I assume you meant verify that urfkill's Killswitch states match what
"rfkill list" outputs?

I will try and re-test today as well.

That said, as we previously discussed, you need to provide a scenario
that's reproducible using the UI.  I tried testing your proposed flight
mode changes in the silo, and the only thing I was able to reproduce
appeared to be a bug in the indicator *not* urfkill.

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https://bugs.launchpad.net/bugs/1325578

Title:
  org.freedesktop.URfkill.Killswitch state property not updated
  correctly

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