Actually, since View is FloatingWindow's indirect base class, and since
InputArea (which is the only other class derived from Area besides
Layout) is a direct base class of View, and InputArea objects are not
put on that queue, the RemoveObjectFromLayoutQueue calls in View and
Layout destructors do seem to remove all queued Area objects (including
FloatingWindow objects). So, the patch wouldn't fix the bug, so I've
removed it.

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https://bugs.launchpad.net/bugs/1337244

Title:
  compiz crashed with SIGSEGV in
  nux::WindowThread::ComputeQueuedLayout()

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