In theory, this landed and is in rtm krillin image 112...  but on 112
I've had unity8 get OOM-killed twice in the past couple hours.

The first time, posclientd basically freaked out (sorry, vague) and
pegged the CPU, and soon afterward unity8 got OOM killed.  For that
matter, apport failed too, due to insufficient memory.

The second time, media-hub went into a similar resource-hogging loop and
unity8 got killed...  and apport was again unable to get a useful result
due to memory.

So...  not actually fixed?

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https://bugs.launchpad.net/bugs/1379296

Title:
  unity8-dash should be excluded from app lifecycle management

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