Hi sticks,

Yeah, you are seeing this same issue, just in a different place.  The
fix associated with this bug is just a workaround when actually starting
the Unity 8 session.  The real issue is in lxc, cgmanager, and/or
apparmor.

I really don't want to get into the business of having to pepper
workarounds in the code for an issue that lays elsewhere.  I will think
about the best course of action here.  I have bug #1428848 opened for
this very issue.

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https://bugs.launchpad.net/bugs/1425663

Title:
  Unity8 LXC session fails due to container not starting fast enough

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