So are you saying that all applications should have windows that can be
sized down so small that they are not identifiable or widgets (and
therefore features) are hidden from view, and reveal other cosmetic
bugs; or are you saying that Gaim is an exception to the desktop
standard that windows should be restricted to practical sizes, and that
consistency is of no importance?

On Tue, 2006-09-12 at 12:24 +0000, Luke Schierer wrote:
> in gaim 1.x, we get bug reports that are exactly the opposite: that you
> cannot resize the window arbitrarily small, for example, a buddy list
> narrower than the width of the menu (which is apparently quite long if
> you have a german locale)
>

-- 
gaim window size unrestricted
https://launchpad.net/bugs/59333

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