If your desktop is larger than GL_MAX_TEXTURE_SIZE (sounds unlikely)
then you need to have the "Copy to texture" plugin enabled in Compiz to
work around that (if I recall correctly). Although your max texture size
is likely quite large enough and that plugin was enabled by default in
Unity7 last I checked...

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https://bugs.launchpad.net/bugs/1459613

Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix()

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