Setting the gl red green, blue and depth sizes from client code (SDL_GL_SetAttribute) doesn't help with the transparency issue on krillin. Does/should this help with the doubling problem on nexus hw? (I don't have any to test)
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1460149 Title: Visible corruption in SDL apps (Neverball, Neverputt) on Nexus 4 / Nexus 7. To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1460149/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs