I don't think it always has to look ugly. If your original texture is
sufficiently smooth then the accuracy of the the hardware minification
(or even using GL_NEAREST) is not a significant factor. That said, I was
a bit lazy and used the same approach on the titlebar text and that's
indeed a bit ugly. Elements that don't need pixel-sized fineness however
actually end up quite nice. If we had a UI design with fewer thin lines
it would be quite feasible.

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https://bugs.launchpad.net/bugs/1458694

Title:
  [vivid-overlay] unity8 fails to start on the emulator

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