I don't think it always has to look ugly. If your original texture is sufficiently smooth then the accuracy of the the hardware minification (or even using GL_NEAREST) is not a significant factor. That said, I was a bit lazy and used the same approach on the titlebar text and that's indeed a bit ugly. Elements that don't need pixel-sized fineness however actually end up quite nice. If we had a UI design with fewer thin lines it would be quite feasible.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1458694 Title: [vivid-overlay] unity8 fails to start on the emulator To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1458694/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs