The incoming call screen is currently a screen in the Phone app.
Accepting the call switches to the app. How, then, could the desired
behavior be implemented? Unity would have to remember where in the stack
the Phone app was previously (if it was even running at all). The Phone
app would have to tell Unity that the call was over. Then Unity would
have to move it back to its previous position in the app stack. That's a
lot of special-casing, and it's hard to see how any other VoIP app could
do the same. (And on a PC where the app wasn't full-screen, that
shuffling would look weird.)

If the call window was a parentless dialog instead, whether full-screen
or not, it could float on top of whatever app you happened to be using
at the time (even if that happened to be the Phone app). Once the call
finished, the dialog would go away, and you'd be back where you were
without any app shuffling.

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https://bugs.launchpad.net/bugs/1419645

Title:
  [Dialer] dialer screen focussed after receiving a call

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