The issue is the following,

taking just one active surface only visible in display A not display B

- compositor A consumes surface ready buffer. The buffer queue associated with 
the surface now has put that ready buffer into a "current compositor buffer" - 
i.e. it's the buffer that the compositor will use if there's another 
compositing pass and no other ready buffers are available.
-- compositor A asks if there are any more ready buffers. 
--- BufferQueue returns 0 ready buffers.

a. compositor B runs, figures out there are no visible surfaces for its area so 
doesn't consume anything from the buffer queue.
b. compositor B asks buffer queue if there are more ready buffers
c. buffer queue says 1 buffer is available - because it didn't consume the 
ready buffer as it wasn't visible on it.
d. repeat a-c indefinitely until surface actually is visible in display B

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https://bugs.launchpad.net/bugs/1499039

Title:
  compositing never stops when external monitor is connected

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