I'm done with this for now. The issue is not that it's technically difficult, but that our primary customer is Unity8. And Unity8 is not presently fast enough on mobile devices to keep up a smooth frame rate, either with constant double buffers or with dynamic queue scaling.
** Changed in: mir Status: In Progress => Won't Fix ** Changed in: mir Milestone: 0.21.0 => None ** Changed in: mir (Ubuntu) Status: Triaged => Won't Fix -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1240909 Title: [performance] Restore support for better-than-triple buffering by default. To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1240909/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs