Upstream bug report:
https://github.com/supertuxkart/stk-code/issues/2488

I'm also surprised that OpenGL 3.1 works fine for ironlake :) Or maybe
it just uses software rendering for most effects? The
LIBGL_ALWAYS_SOFTWARE=1 works fine (but very slow) with OpenGL 3 either.

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https://bugs.launchpad.net/bugs/1559660

Title:
  Ironlake: Requests OpenGL 3.1 support

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