Relative to Unity7 on the Pineview system:

mir_proving_server is much faster than Unity7 (perfect 60FPS compositing
and egltriangle up to 1000FPS).

Unity8 is much slower than Unity7 (only a couple of FPS at most and
sometimes less than 1).

Seems like (similar to mir_demo_client_eglplasma) some advanced shaders
cause the performance to fall off a cliff. It's not obvious where the
edge of the cliff is though, because everything keeps working, just much
slower.

We probably need a shader/GL debugging expert to look into it.

** Changed in: mir (Ubuntu)
       Status: Confirmed => Invalid

** Changed in: mir
       Status: Confirmed => Invalid

** Changed in: mesa (Ubuntu)
       Status: Confirmed => Invalid

** Also affects: qtmir (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: qtmir (Ubuntu)
   Importance: Undecided => Critical

** Summary changed:

- Unity8-dash doesn't load on Intel Pineview graphics [qtubuntu: ASSERT: 
"eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"]
+ Unity8-dash on Intel Pineview graphics crashes and restarts continuously 
[qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"]

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https://bugs.launchpad.net/bugs/1549455

Title:
  Unity8-dash on Intel Pineview graphics crashes and restarts
  continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay,
  mEglContext) == EGL_TRUE"]

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