Brandon, assuming the game & SDL work the same on U7 and XMir the
problem isn't there. So that's not where I'd be looking.

The things to check are:

1. XMir passes "hide cursor" to mir-client?
2. mir-client passes "hide cursor" to mir-server
3. mir-server passes "hide cursor" to QtMir
4. QtMir passes "hide cursor" to Unity8

A test with another Mir server (e.g. miral-shell) works would determine
if the problem is above or below #3.

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https://bugs.launchpad.net/bugs/1605074

Title:
  2 mouse pointers (one should be hidden)

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