Brandon, assuming the game & SDL work the same on U7 and XMir the problem isn't there. So that's not where I'd be looking.
The things to check are: 1. XMir passes "hide cursor" to mir-client? 2. mir-client passes "hide cursor" to mir-server 3. mir-server passes "hide cursor" to QtMir 4. QtMir passes "hide cursor" to Unity8 A test with another Mir server (e.g. miral-shell) works would determine if the problem is above or below #3. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1605074 Title: 2 mouse pointers (one should be hidden) To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1605074/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs