This is not about KMahjongg but kajongg. Big difference. A very
different game and a very different implementation.

kajongg is a pure Python application.
There are no Python bindings for KDE Frameworks 5 except for some 
experimentation.

kajongg (always identical source code) can run with qt5, it can run with
python3, and it can run without KDE bindings (not all combinations are
possible). But without KDE bindings it does not behave like a KDE
application in all aspects.

So if KDE bindings are wanted (and they are wanted), kajongg needs a
working pykde.

I have no idea what you mean with duplicates - if that is something
about KMahjongg, I do not even want to know.

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Bugs, which is subscribed to kajongg in Ubuntu.
https://bugs.launchpad.net/bugs/1634125

Title:
  kajongg – early segfault within Kubuntu 16.10

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