Awesome.

I would like to see a permanent fix done in a more appropriate place
though. I think somewhere in qtdeclarative-opensource-src there is the
bad assumption about the current state of GL_UNPACK_ALIGNMENT. We need
to find that code and add an explicit setting right before it uploads
the corrupt/skewed texture.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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