Regardless of whether you have a single GPU or multiple GPUs, using OpenGL is a matter of "send it commands quickly and then forget (the GPU will complete them later)". So I'm not sure why QSG would bother with multi-threading GL at all. Similarly Mir doesn't really need to do the multi-threaded compositing it does, but most days it doesn't hurt us.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1553328 Title: Mir/Unity8 crashes/freezes on nouveau (nv50) in pushbuf_kref() especially with multiple monitors, webbrowser-app or system settings To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1553328/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs