It appears swrast has GL_MAX_TEXTURE_SIZE = 8192, so yes 2560x4 exceeds
that. Not sure why "Copy To Texture" isn't helping to fix it.

What if you only use three displays instead of four? Does it work then?

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https://bugs.launchpad.net/bugs/1459613

Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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