Might be a two-parter bug.

On the indicator-session side, we need to handle "challenge" as a
response to CanSuspend / CanHibernate calls and, when calling
suspend/hibernate, allow interactivity. This is in the fix-suspend-on-u8
branch.

Even after this is done, u8's challenge prompt is the lockscreen, so the 
unintuitive UX is that you have to (appear to) unlock in order to suspend. So 
in u8,
1. we should consider whether a password prompt should be necessary for 
suspend, and
2. if prompt is necessary, Calls to login1.Suspend(interactive=True) should 
probably be handled more elegantly than showing the lockscreen prompt


** Changed in: indicator-session (Ubuntu)
   Importance: Undecided => High

** Also affects: unity8 (Ubuntu)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/1674389

Title:
  Session Indicator's "Suspend" button has no effect in Unity 8

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