Hello Christian,

I should have pointed that the log is from the Android system, not Qemu
or my host system !

I got the failure message running the following command in an Android
shell :

logcat '*:F'

(which means display log entries from all facilities (*), with the Fatal
(F) severity)

It seems indeed that Fosshub has a hosting problem with the Android-x86
images, I'll have to report this to the project maintainer.

You seem to experience the same crash as I do. Bootloader OK, the GUI is
responsive at the beginning, and it crashes after a variable amount of
time.

You're right, the bug #1898490 looks like it could be related, I don't
see the virgl=on option, but I suppose it's on by default.

I normally have those messages on my Qemu instance :
gl_version 45 - core profile enabled
GLSL feature level 430
virtio_input_hid_handle_status: unknown type 20
virtio_input_hid_handle_status: unknown type 20

The virtio_input_hid messages don't seem to be a problem, and certainly
unrelated to the Android 9.0 crashing problem since at the time I tried
with other, non-virtio input devices, I didn't have that message but it
was still crashing the same way.

It happens that I have that "stale GL error" from time to time, that
almost always corresponds to an app not displaying properly in Android.
Generally, quitting and restarting the app solves the problem, but not
always, there are cases and Android apps that never worked correctly
with virglrenderer, such as Armello.

So, virglrenderer seems less stable with Android (or is it virtio-vga
?). In particular, switching from the surfaceflinger OpenGL display to a
VGA, non-OpenGL console display (Alt+F1) never worked correctly (Alt+F7
to go back to the surfaceflinger display).

However, as I said before, it seems to me it shouldn't behave
differently depending on which display, GTK or SDL, is used.

Concerning other frontends, I'm not familiar with those since my setup
isn't headless : I'm not a server guy, I run the emulator on my laptop,
so apart from GTK and SDL, it's not clear to me if I could run something
else that would give me 3D acceleration. Moreover, my hardware is more
than 6 years old now, and lacks some virtualisation capabilities that
could serve as an alternative to virglrenderer.

Anyway virglrenderer is still pre 1.0 so I guess it's the prime suspect
after all.

I will upgrade to Groovy next month, I'll keep you informed on that (I
may even try Qemu 5.0 before upgrading).

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https://bugs.launchpad.net/bugs/1896250

Title:
  SDL support is missing while virglrenderer has problems with GTK

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