I can confirm the problem.

If I run with the "--use-gl=swiftshader-webgl" command-line option, I
can get WebGL to work in headless mode (as suggested in
https://bugs.chromium.org/p/chromium/issues/detail?id=1209250).

Can you confirm this works around the problem for you too?

** Changed in: chromium-browser (Ubuntu)
       Status: New => Incomplete

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https://bugs.launchpad.net/bugs/1959416

Title:
  WebGL broken in headless mode

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