Public bug reported: [Impact]
This is the last point-release of the 25.0.x-series, we should SRU it to plucky so latest bugfixes would also get backported to noble in time for 24.04.3. Release notes since 25.0.3 which is in plucky now: New features - None Bug fixes 25.0.4: - RADV: Performance regression in Elden Ring on GFX8/Polaris - RADV: Performance regression in Elden Ring on GFX8/Polaris - Confidential issue #12324 - Confidential issue #12946 - The Last of Us Part I GPU hang on gfx1201 - brw: new Xe2 CTS failures - [NVK] NAK assert in The Last of Us Part 2 shader - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop. - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing. - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch. - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG - vk/overlay: output_file option failing - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed. - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR 25.0.5: - WWE 2k23 small “artifacts” - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu - Vulkan issues after sleeping on 9070 XT - ring gfx_0.0.0 timeout after waking from sleep - RX 9070 - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df - Random mesa crashes in kwin_wayland on a 6600XT - Patch to fix clinfo on rusticl - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV 25.0.6: - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler - RADV: Dynamic state multiple viewport corruption - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use! - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8 - RadeonSI: Psychonauts rendering regression since !29895 - [r600g] Rejected CS when using dolphin’s GPU texture decoder - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1 - radeonsi vdpau + Packed YUY2 = assert - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT. - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing - radv: Flickering in Kingdom Come: Deliverance II - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris - Z-Fighting in Tomb Raider IV - VI Remastered Linux - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics 25.0.7: - RX9070 hard crash with Mafia Definitive Edition - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?) - In the game “Foundation” a buildings areas of effect is missing - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games - Vulkan Video engages during playback of format which is not supported by my Fiji GPU - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20 - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0 - Blending broken in game SkinDeep - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work - nvk: lib_rs_gen.py requires `rustfmt` - radv: vkd3d-proton test failure with predication + EXT_dgc - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16 source: https://docs.mesa3d.org/relnotes.html [Test case] Install the updates, test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. ** Affects: mesa (Ubuntu) Importance: Undecided Status: Fix Released ** Affects: mesa (Ubuntu Plucky) Importance: Undecided Status: New ** Also affects: mesa (Ubuntu Plucky) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/2112461 Title: Mesa bugfix update 25.0.7 To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2112461/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs