Public bug reported:

[Impact]

This is the last point-release of the 25.0.x-series, we should SRU it to
plucky so latest bugfixes would also get backported to noble in time for
24.04.3.

Release notes since 25.0.3 which is in plucky now:

New features

- None

Bug fixes

25.0.4:
 - RADV: Performance regression in Elden Ring on GFX8/Polaris
 - RADV: Performance regression in Elden Ring on GFX8/Polaris
 - Confidential issue #12324
 - Confidential issue #12946
 - The Last of Us Part I GPU hang on gfx1201
 - brw: new Xe2 CTS failures
 - [NVK] NAK assert in The Last of Us Part 2 shader
 - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch 
and subsequently crashes to desktop.
 - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, 
hangs while loading after hitting continue from the main menu
 - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are 
incorrectly rendered or missing.
 - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after 
launch.
 - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on 
BMG
 - vk/overlay: output_file option failing
 - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as 
convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
 - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
 - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 
0’ failed.
 - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR

25.0.5:
 - WWE 2k23 small “artifacts”
 - Variable Rate Shading (VRS) produces very aliased results on RADV with an 
AMD gpu
 - Vulkan issues after sleeping on 9070 XT
 - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
 - radeonsi: CL conformance test `vector_swizzle` fails since 
177427877bb50ad7ba24abfa13e55a2684d804df
 - Random mesa crashes in kwin_wayland on a 6600XT
 - Patch to fix clinfo on rusticl
 - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
 - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in 
Final Fantasy XIV

25.0.6:
 - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe
 - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an 
immutable sampler
 - RADV: Dynamic state multiple viewport corruption
 - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use!
 - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
 - RadeonSI: Psychonauts rendering regression since !29895
 - [r600g] Rejected CS when using dolphin’s GPU texture decoder
 - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without 
MESA_GLSL_DISABLE_IO_OPT=1
 - radeonsi vdpau + Packed YUY2 = assert
 - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
 - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
 - radv: Flickering in Kingdom Come: Deliverance II
 - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
 - Z-Fighting in Tomb Raider IV - VI Remastered Linux
 - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
 - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel 
Graphics
25.0.7:
 - RX9070 hard crash with Mafia Definitive Edition
 - RADV: Potential bug with vulkan fragment shader interpolation (on outputs 
from mesh shaders?)
 - In the game “Foundation” a buildings areas of effect is missing
 - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no 
validation error
 - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts 
when launching DXVK games
 - Vulkan Video engages during playback of format which is not supported by my 
Fiji GPU
 - ACO: IR Validation error “SDWA operand selection size” triggered by compute 
shader on VEGA20
 - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII 
(Vega20) with Mesa 25.1.0
 - Blending broken in game SkinDeep
 - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
 - nvk: lib_rs_gen.py requires `rustfmt`
 - radv: vkd3d-proton test failure with predication + EXT_dgc
 - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16

source: https://docs.mesa3d.org/relnotes.html

[Test case]

Install the updates, test desktop use and some basic games etc on at
least AMD and Intel hw.

Some easily available tests to run would include
- glmark2
- unigine-heaven/-valley/-superposition

[Where things could go wrong]

It's possible that some apps/games might regress on some hw, but there
should not be a big risk for more wider bugs appearing in this update,
since upstream and vendor (AMD/Intel) CI machinery have tested these.

** Affects: mesa (Ubuntu)
     Importance: Undecided
         Status: Fix Released

** Affects: mesa (Ubuntu Plucky)
     Importance: Undecided
         Status: New

** Also affects: mesa (Ubuntu Plucky)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/2112461

Title:
  Mesa bugfix update 25.0.7

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