Thanks for reporting. This seems like a known unknown issue in the
various upstream repositories, not a Ubuntu-specific issue.

You might try more combinations of pulse quantum settings, pipewire's
default.clock* settings, experiment with the PULSE_LATENCY_MSEC
environment variable, or try other audio backends with
{wine,proton}tricks to see if you can find a workaround for your
specific system, or even switch back to Pulseaudio if necessary. See
e.g. these issues for more discussion,

https://github.com/ValveSoftware/Proton/issues/6872
https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3309
https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3098
https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/4499

** Bug watch added: github.com/ValveSoftware/Proton/issues #6872
   https://github.com/ValveSoftware/Proton/issues/6872

** Bug watch added: gitlab.freedesktop.org/pipewire/pipewire/-/issues #3309
   https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3309

** Bug watch added: gitlab.freedesktop.org/pipewire/pipewire/-/issues #3098
   https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3098

** Bug watch added: gitlab.freedesktop.org/pipewire/pipewire/-/issues #4499
   https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/4499

** Changed in: pipewire (Ubuntu)
       Status: Confirmed => Triaged

** Changed in: pipewire (Ubuntu)
   Importance: Undecided => Medium

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https://bugs.launchpad.net/bugs/2086206

Title:
  Stuttering/crackling audio in wine/proton games

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