> It doesn't rotate to a non-existant face, it rotates to one of your
> currently available faces. I have cube setup with 2 viewports (so it
> works like a piece of paper) and hitting the "Rotate to viewport 12"
> keybinding spun the whole thing around a few times but landed on
> viewport 2.

Travis,

Okay, I thought since it successfully switched when asked to that
perhaps it was actually trying to switch to an imaginary one. Thanks for
the reply.

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Successful rotation to nonexistent face
https://bugs.launchpad.net/bugs/149460
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