On Thu, Feb 28, 2008 at 12:02 AM, illume <[EMAIL PROTECTED]> wrote:
>  it's a bug in pymedia, not pygame.  This application is using pygame,
>  a bunch of other libraries and also pymedia.
>  This is pymedia: pymedia.org
>
>  Pymedia is a separate library from pygame.

OK, got it.  Then the pyvnc2swf package should be associated with the
bug for using a broken pymedia.  I believe someone tried the latest
pymedia and it was still broken.  I placed it on the vnc2swf-users
list and it doesn't seem to be resolved yet...

>  Pygame puts a crash handler in, which is why you see the "Fatal Python
>  error: (pygame parachute)" part.  However most crashes in any library
>  used by a program will have this message printed.

Right, OK...

>  I'll send this bug on to the pyvnc2swf, and pymedia people so they
>  know about it.  Do you have a pyvnc2swf package?  If so associate it
>  with that.

Yes, they should probably be coordinating.  pyvnc2swf is in the ubuntu
repos.  I will change this bug to associate with it...

>  This bug is miscategorised, please don't associate it with pygame.

Cool.  So we both agree that it is a bug in the pyvnc2swf package...
-- 
Kristian Erik Hermansen
--
"It has been just so in all my inventions. The first step is an
intuition--and comes with a burst, then difficulties arise. This thing
gives out and then that--'Bugs'--as such little faults and
difficulties are called--show themselves and months of anxious
watching, study and labor are requisite before commercial success--or
failure--is certainly reached" -- Thomas Edison in a letter to
Theodore Puskas on November 18, 1878

-- 
crafted pygame input can cause segfault
https://bugs.launchpad.net/bugs/172812
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