On Thu, Feb 28, 2008 at 12:02 AM, illume <[EMAIL PROTECTED]> wrote: > it's a bug in pymedia, not pygame. This application is using pygame, > a bunch of other libraries and also pymedia. > This is pymedia: pymedia.org > > Pymedia is a separate library from pygame.
OK, got it. Then the pyvnc2swf package should be associated with the bug for using a broken pymedia. I believe someone tried the latest pymedia and it was still broken. I placed it on the vnc2swf-users list and it doesn't seem to be resolved yet... > Pygame puts a crash handler in, which is why you see the "Fatal Python > error: (pygame parachute)" part. However most crashes in any library > used by a program will have this message printed. Right, OK... > I'll send this bug on to the pyvnc2swf, and pymedia people so they > know about it. Do you have a pyvnc2swf package? If so associate it > with that. Yes, they should probably be coordinating. pyvnc2swf is in the ubuntu repos. I will change this bug to associate with it... > This bug is miscategorised, please don't associate it with pygame. Cool. So we both agree that it is a bug in the pyvnc2swf package... -- Kristian Erik Hermansen -- "It has been just so in all my inventions. The first step is an intuition--and comes with a burst, then difficulties arise. This thing gives out and then that--'Bugs'--as such little faults and difficulties are called--show themselves and months of anxious watching, study and labor are requisite before commercial success--or failure--is certainly reached" -- Thomas Edison in a letter to Theodore Puskas on November 18, 1878 -- crafted pygame input can cause segfault https://bugs.launchpad.net/bugs/172812 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs