It's not only incompatible changes to the campaign as Frederik points
out but also incompatible balancing changes in the gameplay. Units stats
(propabilities to hit, movement, ...) and others are changing too due to
balancing issues.

About comparing wesnoth to gstreamer or other *libraries* is a bit
awkward, but I can follow the reasoning. On the other hand I don't
really think that it would be worth the pain that seperately maintaining
it brings. It's already quite some effort that I am putting into it, and
it's quite ressource intensive, both diskspace wise and build time.
Tracking development releases for Debian experimental is something that
I wouldn't want to drop in exchange for this. It's not like campaigns
are extremely long. I could think of adding some informations about the
incompatibility of the different stable releases somewhere, but that
propably won't happen before the hardy release.

-- 
Have separate packages for major wesnoth releases
https://bugs.launchpad.net/bugs/203902
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