** Summary changed:

- Nexuiz needs update to version 2.4.2
+ Nexuiz 2.4.2

** Description changed:

  http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=481017
  
  Hopefully this will be cleared up by itself from Debian. Nexuiz is
  insistent on using the proper client version, and 2.4.2 is the newest
  out. All Ubuntu releases are affected by this, most importantly Hardy
  and Intrepid.
+ 
+ Nexuiz 2.4.2 was released on May 11th.
+ 
+ Changelog:
+ * Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it 
was not lag but screwed up movement interpolation depending on frames per 
second and net-connection thats why it worked for most people in 2.4)
+ * sometimes when joining a game particles did not show till a mapchange (like 
explosions, rockettrails)
+ * Sound problems/crashes on mac and maybe windows. There were reports that 
cl_capturevideo on windows has no sound.
+ * pk3 files build on mac now loads correctly (see the problems map arboria 
caused)
+ * new announcer sounds, made by torus
+ * new game mode onslaught and a map for it (ons-reborn by morphed)
+ * crylink primary firemode got reworked
+ * implemented uint16 element array support, this hopefully improves 
performance on Radeon 9500-X300 cards and GeForce1/2 cards
+ * fixed the Mac OSX rotating hud problem with r_glsl 1
+ * on some custom maps items were positioned wrong.. (well those items still 
are BADLY placed so mappers should fix the maps but at least now they show up 
as in 2.3 again)
+ * shownames / hidewaypoints is updated correctly when changed via the menu 
while playing
+ * bot were sometimes not joining the smaller team
+ * instagib was not always insta Smile
+ * bots crashing in keyhunt which made campaign 15 and keyhunt with bots in 
general unusable
+ * some nexuiz map had a missing tdm mapinfo and thus did not display in the 
tdm menu
+ * further improvements of the 'lag/movement' fix, even smoother now and less 
problems with slow connections too. should be as good as it can be now
+ * less problems with quake 1/3 items (some item names conflicted)
+ * minor menu changes
+ * docu updates
+ * fixed more sound problems ?
+ * fix segfault with long aliases
+ * changed some 25 armors to 100 armors on dieselpower
+ * added bloodprionsctf to maplist
+ * turned all the KP_ binds into userbinds so people can finally see those 
chat binds in the menu AND have some examples on how to use userbinds. (will 
have to start with a new config.cfg to see them)
+ * raised userbinds from 16 to 32
+ * onslaught ready reset code
+ * new RL weapon icon
+ * centerprint command
+ * crosshair 11, a multicolor version of crosshair 8 (works best with 
crosshair_color white)
+ * texturecompression parameteres changed
+ * small menu changes
+ * compiles in freebsd again
+ * fixed some map/model bugs
+ * work around some q3map2 bugs
+ * fixed final_rage were some lava did not yield damage
+ * fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility 
changes
+ * seems the crash at Nexuiz start on windows/nexuiz.exe is fixed
+ * the problems on debian etch and hopefully some 64bit linux systems are gone 
by using different build machines
+ * added server tools for rcon and a irc gateway
+ * TRUEAIM © had a bug with invisible clips
+ * nexuiz.exe can be used with option -dedicated without problems now
+ * variable r_drawfog
+ * dom game mode now can change spawn points according to captured dom points
+ * several projectiles can now hit yourself
+ * engine should load on windows 95/98/me again
+ * ping display was wrong with cl_movement 0
+ * hud numbers and icons are now closer to each other to make clear which 
belong together
+ * reload effectsinfo.txt at level start
+ * Extend rcon_restricted_commands to contain more complex patterns
+ * added gl_vbo modes 2 and 3 and add them to the menu
+ * fixed compiling on opensolaris
+ * fixed wrong ping time display with cl_movement 0
+ * g_maplist_check_waypoints: when 1 and the server is not full enough to play 
bot-less, maps without waypoints will be skipped
+ * make func_snow and func_rain also work when no submodel is used, but 
origin/mins/maxs specified in the entity parameters. Makes it possible to add 
snow/rain to a map without recompiling (to create a submodel).
+ 
+ Source:
+ http://sourceforge.net/project/showfiles.php?group_id=81584

-- 
Nexuiz 2.4.2
https://bugs.launchpad.net/bugs/236148
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