i think this is not a bug and this report should be closed. if you tell an application to render as many frames as possible (vsync off) you can expect it to eat all available resources it can get hold of...
i am closing this bug, but feel free to reopen it if you can make clear how actual behavior diverges from expected (= reasonalbe) behavior. ** Changed in: ubuntu Status: New => Invalid -- OpenGL uses 100% CPU without Sync To VBlank https://bugs.launchpad.net/bugs/139107 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs