Le 05/10/2011 01:07, Luke Yelavich a écrit :
Hey folks,

Since Unity has been introduced, many strides have been made with 
accessibility. Unity 3D is approximately 80% accessible, so far as official 
oneiric packages go, and unity-2d is 99% accessible, thanks to the great work 
from the QT a11y folks, and the unity-2d developers. Both are likely to be 100% 
accessible for the LTS, which is great. However, they are not the only areas of 
accessibility that need improving.

I have already started making a work item list of issues to address, to give 
the desktop more pollish when it comes to accessibility. Such issues include:
  * Making sure all indicators have accessible descriptions/labels.
  * Making sure any icons in indicator menus that need accessible 
descriptions/labels have them, a prime use case is network manager, to indicate 
wireless network strength.
  * Further pollish on Ubiquity's accessibility, particularly selecting a 
timezone.
  * Connecting up the rest of the accessibility profiles in the ubiquity a11y 
indicator.
  * Further pollish of the unity greeter accessibility experience.
  * Make sure the accessibility experience between unity 2d and 3d is the same.

The list I have is slightly more technical and goes into more detail, but what 
is listed above is the gist of what I have. Whether this needs a session at UDS 
I don't know, but a blueprint will likely be needed for work items tracking.

Luke


Can we add to the list installation and setup process?
I had met some people with disabilities during the RMLL in France (French FLOSS event) and tried with them ubiquity, + setup Orca + magnification and I clearly saw that it's was quite buggy and not really helpful when you don't know all the shortcuts. This kind of tracking would be helpful. I have a full detailed list of issues we got.

Didier

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