That clears things up. I think if my confusion is any indication, a meeting would do us all some good.
On Mon, Apr 27, 2009 at 3:39 PM, Danny Piccirillo < [email protected]> wrote: > We want to get more gamers to use Ubuntu by helping the development of FOSS > games. By game developers, do you mean proprietary publishers? This group is > for FOSS games only, which usually support Linux. There are more fundamental > issues than just promotion and adoption. Once those are cleared up, we can > focus on marketing as our primary activity (but we have a long way to go). > > On Mon, Apr 27, 2009 at 15:26, Adam Portier <[email protected]> wrote: > >> Sorry about the confusion, but I just wanted to clarify; is this team more >> directed at getting gamers to use Ubuntu or game developers to develop for >> Ubuntu. I see this as two separate issues. If you want gamers, provide more >> and higher quality games. There are titles out there that are free and the >> Ubuntu knows nothing of. Adding these and promoting them (perhaps an Ubuntu >> WAN or tournament) would move us forward. If we are trying to get >> developers, that is a totally different problem. The developers will go >> where their work gets the most exposure and is easiest to do. That I think >> warrents discussion. I would argue that one would benefit the other; get >> more gamers using Ubuntu and developers will look into it more. >> >> On Mon, Apr 27, 2009 at 2:53 PM, Danny Piccirillo < >> [email protected]> wrote: >> >>> Hey everyone! >>> >>> Team founder here, and i'm really excited to see what this team can >>> accomplish. New members just keep pouring in! We have a LOT to talk about, >>> but first i wanted to clear up a bit of confusion. There already exists the >>> Debian Games Team which does packaging for games that are already actively >>> developed but are not yet included in Debian/Ubuntu. The scope of the Ubuntu >>> Gaming Team is entirely different and should not overlap at all with the >>> Debian Games Team. We do not deal with requests for updating games in >>> Ubuntu. If you can help with that, please join the Debian Games >>> Team<http://wiki.debian.org/Games/Development>. >>> The Debian Games Team does packaging, whereas we are a community >>> activism/marketing effort to organize around and prioritize the biggest >>> issues with FOSS gaming and how to address them. >>> >>> The biggest concern with this team has been where it's headed. Now that >>> we've gathered so much interest, we now have to talk about the specific >>> things we will be doing. Basically, we can do everything as long as there is >>> enough interest and support (but we leave packaging to the Debian Games >>> Team). We need to discuss the biggest barriers to the development of FOSS >>> gaming and then figure out the most effective ways to address them. For some >>> insight on some of the biggest problems, please check out this >>> post<http://pinstack.blogspot.com/2009/04/foss-gaming-needs-distributed-content.html>discussing, >>> among other things, the need for content over code. There is >>> also lots of valuable ideas on the lists, etc. Adoption doesn't seem the be >>> a real barrier yet because of other more fundamental issues (keep reading), >>> but for those interested in promotion, check out Spread >>> Ubuntu<http://spreadubuntu.neomenlo.org/>. >>> >>> >>> FOSS gaming seems to be in serious need of centralization for developers >>> and content creators (an effective distributed content development >>> solution). What is the most effective action to take to address this and >>> what are we capable of? Should we support the blender institute, push >>> launchpad to become better suited for content or start our own, pressure >>> Canonical to invest in FOSS games, or maybe throw our support behind the >>> best FOSS game we can find? It's all up for discussion at this very early >>> stage! We can also have sub-teams for connecting gamers, and >>> marketing/promootional >>> <https://wiki.ubuntu.com/GamingTeam/Marketing>activities if there is enough >>> interest for those to be self-sustaining. >>> >>> I'm starting this discussion here on the mailing list, but there is the >>> option of planning a team meeting on irc (#ubuntu-gaming). Does anybody >>> think that is necessary? >>> >>> Thanks everyone for expressing so much interest in this team! We really >>> need people to be assertive and step up to the plate so if there's anything >>> you can do that you think should be done, don't hesitate, just do it! Also, >>> for organization and holding the team together, should we assign some people >>> to specific core jobs? >>> >>> Also, some miscellaneous things to address eventually: There is no team >>> artwork <https://wiki.ubuntu.com/GamingTeam/Toolbox/Artwork> (Launchpad >>> logo, icon, etc), a website might be nice once we get things rolling, and an >>> idea from mattl on irc is to have a seal like Creative Commons >>> has<http://creativecommons.org/images/deed/seal.png>that free games (free >>> software and free content) could proudly display. >>> >>> After all of this discussion, we will make a second announcement about >>> our refined focus and specific activites to gain even more interest and >>> support. The future of this team is in your hands! You're at the core of >>> this project and will determine its direction-- i hope you are all as >>> ambitious and hopeful as i am. >>> >>> Let the discussion begin =] >>> .danny >>> _______________________________________________ >>> Mailing list: >>> https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> >>> Post to : [email protected] >>> Unsubscribe : >>> https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> >>> More help : https://help.launchpad.net/ListHelp >>> >>> >> >> >> -- >> Adam Portier >> > > -- Adam Portier
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