Justin Dugger wrote:
On Mon, May 25, 2009 at 1:41 AM, JC John Sese Cuneta
<[email protected]> wrote:
Target Market Grouping
By Age/Generation:
1) 70s & 80s gamer generation
2) 90s gamer generation
3) Millenium gamer generation
<snip>
different tastes, for example, the Millenium gamer generation are mostly
the eye-candy gamers.
Do you have any basis for this claim, or is this just subtle bigotry
bordering on misanthropy?
Justin
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He is actually kind of right. Games today aren't really introducing any
new game play elements, especially when we are talking about FPS's. For
the most part, you run around and shoot things. Engines like Crysis
included elements like destroyable objects, but that really isn't a new
element in game play, if you look at puzzle games, destroyable objects
has been done before. They just did it in a way to make most, if not all
objects affected by the surroundings.
The only thing that can get better is the quality of the graphics. The
best graphics we have when it comes to FOSS games is seen in Nexuiz,
which is still outdated by todays games graphical standards. However, it
is only outdated by about 5-8 years, which is pretty darn good for it
being FOSS. However, showcasing that game to someone who spent their
time and money on something like Crysis will result in them looking the
other way (which, I have tried before).
The best thing to do in order to get more present day gamers interested
in FOSS games is to educate them that game play is more important than
added vertex shaders and realistic bump maps. However, this is rather
hard to accomplish, especially when most gamers today will only play the
games that their friends play.
This is why I suggested getting in with the cons and tournaments. This
way, we would be educating the masses instead of the individual.
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