did someone say making a direct X type of lib is a bad idea? What else is there you can do? The opengame art site has hardly any solid art.
On Wed, Jun 17, 2009 at 8:15 AM, Ryan Swart <[email protected]> wrote: > In my opinion, re-using and re-mixing content is *the strongest *benefit > of foss games, yet very few people do it. Instead, we have loads of artists > re-making grass textures for projects that often never leave the ground, > instead of making *high priority individual art *which would be what sets > the project apart from others. If you could have a good, standard base of > textures and models, in 2d and 3d, coders can at least be able to make a > playable and decent looking game without needing an artist in order to get > the game off of the ground. Once a game is off the ground, the dynamics of > development change quite a bit, and as I see it, becomes more accessible to > slip into.. > > Also, while the Gutenberg example stays, how many stories follow the same > structure as famous works? How many works are influenced by others? If you > have never read many books, wouldn't a large variety of books at your > fingertips help you write one? > Heck, a big, cut and paste and remix project using the Gutenberg could be > pretty darn interesting, in my opinion.. > > On Wed, Jun 17, 2009 at 3:38 PM, Luke Benstead <[email protected]> wrote: > >> 2009/6/17 Ingo Ruhnke <[email protected]>: >> > 2009/6/17 Luke Benstead <[email protected]> >> >> >> >> There is launchpad and its type of course, but that isn't suited to >> music, >> >> level, texture and model >> >> creation. If someone creates an amazing 3D model of a game character, >> >> where do they put it? >> > >> > For example on: >> > >> > * http://opengameart.org/ >> > >> > Or one of the pages listed at: >> > >> > * >> > >> http://wiki.freegamedev.net/index.php/Free_3D_and_2D_art_and_audio_resources >> > >> >> >> >> If I'm writing a game, where do I go to find a pre-made model? >> > >> > You don't, you create them from scratch. When you want a new good story >> you >> > don't go to ProjectGutenberg and start copy&paste bits and pieces >> either, >> > you write something from scratch. While some art is recyclable (mostly >> music >> > and generic textures), most simply is not if you want to end up with >> decent >> > results. You can't replace a good artist with a webpage. >> > >> >> While that is true, if I need a model of a Lion it would be quite >> handy to find a model of a Tiger, edit it, retexture it and reupload >> it somewhere. In the same way that the open source allows for >> improvements/adaptations to source, adaptations to >> models/textures/sounds should be just as easy. >> >> > That said, it wouldn't hurt to have more free art, a game character full >> > with walk cycle, jump animation and all that stuff could certainly be >> useful >> > either as reference or as placeholder. >> > >> >> Indeed. >> >> >> >> >> The code, libraries, engines etc. aren't the problem. >> > >> > Most of the time they are as much of a problem as the art, as the >> engines >> > are unfinished, the export scripts being buggy and numerous other >> issues. >> > >> >> I feel that it's more the toolset than the engines themselves. For >> example, take irrlicht. The engine is really nice, but the recommended >> scene editor is irrEdit which is closed and Windows only. It can load >> Quake 3 BSP files, but they must be compiled and binary partitioning >> information isn't exactly useful for an outdoor game. >> >> > The core problem with games is simply that they are *a lot* of work. >> Free >> > Software works for other project because a Linux, Gimp or Apache has a >> > lifetime of well over 10 years, your average mainstream game has a >> lifetime >> > of maybe a month or two, after which it gets boring and you move on. So >> you >> > simply don't have time for incremental improvments. >> > >> >> I would suggest that a central point for resource collaboration would >> help this. Even if it was just a place where people could post the >> artwork etc. they needed then a group of artists could create it and >> people could submit back their incremental improvements. For example, >> say I need a spaceship for my game, I sketch out the spaceship in >> programmer art and upload it to a models wanted section. Some modeller >> comes along and makes a basic model and uploads it but it doesn't have >> any animations of the wings unfolding, so someone else comes along, >> takes the model, adds the animations reuploads it etc. until I'm >> happy. The model is there forever for people to use new ways, RTS >> games, 3D space shooters 2.5D side scrollers etc. >> >> Luke. >> >> _______________________________________________ >> Mailing list: >> https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> >> Post to : [email protected] >> Unsubscribe : >> https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> >> More help : https://help.launchpad.net/ListHelp >> > > > _______________________________________________ > Mailing list: > https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming> > More help : https://help.launchpad.net/ListHelp > >
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