=== What was done engineering wise? ===

* Progress on getting the remote-login feature landed: remote-login-service and thin-client-config-agent both hit the archive. Patches to enable them are approved, but winding their way into the archive. * Sync dnsmasq 2.63 (and update NM), for proper DBus DNS modifications support; dnsmasq introducing a way to specify a custom DBus name for the instance spawned by NetworkManager * Tweaked the accessibility indicator in ubiquity such that it appears for all startup conditions except for being run from the desktop.
 * GNOME 3.5.90 updates
 * indicators stack update
* got web-credential stack promoted, enabled support in gwibber, empathy and shotwell
 * libreoffice support for install-on-demand and unity-app-menus
 * compiz-gsettings transition done
 * landed new sync-indicator
 * updated the unity lenses stack


=== What's about to land that might impact the other teams and release as a whole? ===

So quite some dxteam features didn't land on time and will need to go through FFe:

 * compiz GLES landing to compiz-trunk, needs to be tested and released
* unity coverflow views and previews landed to trunk, unity needs to be updated at the same time as compiz (GLES)
 * webapp support in unity (still to land in trunk by ready for review)
* indicator-messages transition to libmessaging-menu, tracked on https://launchpad.net/bugs/1040259 (being working in a ppa, almost ready)
 * gwibber lens work
 * firefox integration for webapp (blocked on mozilla to comment)
* remote login work need to be finished, tracked in https://launchpad.net/bugs/1040221
 * llvmpipe improvements
 * stategy for low end machines and arm installs

We hope to have a good part of those ready during the new week (at least the 6 first items)


=== Summary of bugs working on by team (reasonably reliable) ===

* None, focussing on the feature freeze

=== Dependencies on other teams to make deliverables, blocking items, release wide concerns? ===

* foundation's XDG_RUNTIME_DIR support still didn't land
* The dropping of unity-2d creates issues, especially on arm (still not 3d drivers for the pandaboard) that need to be sorted out


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