> I'm glad to see you're interested in helping. Just for your (and everyone > else's) knowledge, the entire Ubuntu Studio official graphics (and > everything else that makes Ubuntu Studio what it is) is located at > https://code.launchpad.net/~ubuntustudio-dev<https://code.launchpad.net/%7Eubuntustudio-dev>for > everyone's perusal. Specifically you'll find the ubuntustudio-look > package here too: > https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio<https://code.launchpad.net/%7Eubuntustudio-dev/ubuntustudio-look/UbuntuStudio> >
Sorry I overreacted.. But this is really probably easier for you, than it is for me. I have a computer science degree with a minor in art, and I can understand how hard this is to wade through for users who would be eager to help, but can't make heads or tales of a RCS. If you can lower the bar of entry, I'm sure you will open a floodgate of theming. Have a look at the blender program distribution, you will notice that there is a "texture plugin" and "sequence plugin" folder with source code (even for the windows version) for making texture and video transition plugins. Something like that would be nice to have for the interface, but it may require a fundamental change in how the interface integrates with the theming, which may not be possible, or might require help from canonical or debian. If it is already there, it needs to be visible and easy to access. The zip idea I gave would be a nice simple way to package and distribute the themes. This is borrowing from the way that blender distributes entire projects, by puting everything into a ".blend" file. Also note the blend files are forward and backward compatible. Load a 2.49 blend file on a 1.18 version of blender, it filters out whatever primitives have not changed in the file format (I think it's just one large struct dumped to a file, but it is a clever method). But anyone can clone this method with a special folder structure into zip files. The zip files also permit one to work on the themes without regard for location in the folder tree. By simplifying the theming to a compressed file, you permit people to contribute without having to become emersed in the code and complexity of the operating system or packaging, and you permit people to pass themes around over email and with reference links. Also another feature of the blend files in blender, is any blender file can be used as a library of accessible materials, objects, scenes, etc.. You can import from blend files. Same could be done with a zip file. Then you could have people code programs to manage these themes, to combine elements and make new themes. Sorry.. I'm just like this when I think about stuff.. But I think if it could be reduced and organized (which is really tough for us coders to do), it would be the perfect handoff to those who cringe when having to do anything that involves a terminal..
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