1) Without a context, calls should just return an error, not segfault. (And 
glGetError should be used to get the type of the error...)
2) glGetError crashes the same way if used with a valid context. It would just 
make the test case longer.

-- 
glGetError causes a segmentation fault
https://bugs.launchpad.net/bugs/318043
You received this bug notification because you are a member of Ubuntu-X,
which is subscribed to mesa in ubuntu.

_______________________________________________
Mailing list: https://launchpad.net/~ubuntu-x-swat
Post to     : ubuntu-x-swat@lists.launchpad.net
Unsubscribe : https://launchpad.net/~ubuntu-x-swat
More help   : https://help.launchpad.net/ListHelp

Reply via email to