This cannot be usefully handled as a driver bug; the hardware is
perfectly capable of running at that resoluton.  The driver cannot know
that you're going to try to use a GL compositor that doesn't handle
running at resolutions greater than the maximum GL texture size.

This is either a compiz bug or a unity bug.  Didn't compiz grow support
for running at > max_gl_texture_size this cycle?  That would be slower
(I'm not sure how much slower) but shouldn't fail.  There might be mesa
bugs causing that to be slower than it has to be, but that doesn't seem
to be this bug.

** Changed in: xserver-xorg-video-intel (Ubuntu Oneiric)
       Status: New => Invalid

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https://bugs.launchpad.net/bugs/830949

Title:
  [Intel N10 Graphics] Plugging in external monitor to VGA port makes
  both displays corrupted with thick slanted lines

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