This cannot be usefully handled as a driver bug; the hardware is perfectly capable of running at that resoluton. The driver cannot know that you're going to try to use a GL compositor that doesn't handle running at resolutions greater than the maximum GL texture size.
This is either a compiz bug or a unity bug. Didn't compiz grow support for running at > max_gl_texture_size this cycle? That would be slower (I'm not sure how much slower) but shouldn't fail. There might be mesa bugs causing that to be slower than it has to be, but that doesn't seem to be this bug. ** Changed in: xserver-xorg-video-intel (Ubuntu Oneiric) Status: New => Invalid -- You received this bug notification because you are a member of Ubuntu-X, which is subscribed to xserver-xorg-video-intel in Ubuntu. https://bugs.launchpad.net/bugs/830949 Title: [Intel N10 Graphics] Plugging in external monitor to VGA port makes both displays corrupted with thick slanted lines To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/830949/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp