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On 2011-04-17T18:07:52+00:00 Chris Halse Rogers wrote:

Forwarded from
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033

When rendering the Unity dash icons are frequently missing from the rendering.
This video is a good demonstration of the problem: 
https://launchpadlibrarian.net/68813544/unity-bug.ogv

This works on r600g, nouveau, i915 and i965, so it looks like it's a bug
somewhere in r300g.

The dash rendering uses FBOs and ARB shaders, with glscissor for
clipping.

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/90

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On 2011-04-17T18:10:21+00:00 Jay Taoko wrote:

Created attachment 45747
Xorg.0.log

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/91

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On 2011-04-17T18:11:05+00:00 Jay Taoko wrote:

Created attachment 45748
dmesg.txt

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/92

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On 2011-04-17T18:11:41+00:00 Jay Taoko wrote:

Created attachment 45749
glxinfo.txt

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/93

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On 2011-04-17T18:18:27+00:00 Chris Halse Rogers wrote:

This occurs on both mesa master (as of 2011/04/18, shown in logs) and
7.10.2.

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/94

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On 2011-04-17T18:24:09+00:00 Jay Taoko wrote:

The bug can be reproduced on ATI R300/400/500 GPUs. These GPUs are no longer
supported by fglrx so I couldn't verify if it was strictly a driver issue or if
there was some error in our program code. However, the problem cannot be
reproduced with a Radeon HD 4670 and the open source driver (or fglrx). Nor can
it be reproduced with Intel GPUs such as the GMA 950 and above.

The bug manifest itself in the Unity Dash. When an action is performed to show
more icons in the dash, the rendering does not happen. Elements of the Dash
only appear after the mouse moves over them, but this is the result of Unity
refreshing the rendering. Some elements of the dash also disappear. This make
me think that clipping could be involved. Unity makes extensive use of opengl
scissoring.

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/95

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On 2011-04-20T02:49:45+00:00 Pavel Rojtberg wrote:

there is now a workaround in this commit:
http://bazaar.launchpad.net/~ubuntu-branches/ubuntu/natty/nux/natty/revision/26

 
// jaytaoko: This is a hack for what looks like a bug (#726033) in the radeon 
opensource driver
// on R300/400/500. Rather than passing a null region to glScissor, we give the 
clip area a 1 pixel width.

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/103

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On 2011-05-06T07:13:43+00:00 Marek Olšák wrote:

Unity doesn't work here after upgrade from 10.10. It hangs after logging
in.

Could you possibly make a simple OpenGL test case reproducing this bug?
It shouldn't be hard.

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/117

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On 2013-01-14T15:43:12+00:00 Son-of-the-osiris wrote:

Is it still an issue with current kernel and mesa ?

Reply at:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/726033/comments/122

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https://bugs.launchpad.net/bugs/726033

Title:
  does not display icons until hovered

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