The hang looks to be a bug in specifying the tiled subsurface on i915g
(the offset is probably not sufficiently well aligned). The corruption
in the background is just nautilus not redrawing the root window (since
3.8).

** Summary changed:

- [i915g] False GPU lockup  IPEHR: 0x7d8e0001
+ [i915g] GPU hang accessing tiled subsurface

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https://bugs.launchpad.net/bugs/1232546

Title:
  [i915g] GPU hang accessing tiled subsurface

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