My experiments so far indicate that the errors only happen with
rendering to the uncached frontbuffer, are not influenced by the number
of rectangles in each primitive (though the failure does occur at
different frequencies) and do not respond to adding extra MI_FLUSH. I
don't think attaching examples of fail will help, as the next step will
be trying to dissect the GPU state and work out why fragments fail
inside a single shader.

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https://bugs.launchpad.net/bugs/1098489

Title:
  [gen4] Corruption in Chrome omni bar results using Intel SNA

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