Maybe this bug could be more easily tracked down when the amount of
vertices is actually much higher - since in this case it seems to crash
almost immediatelly.

I understand there is some 'maximum queue' size GPU could handle - but
the engine should be able to track size of all commands and not outgrown
it.

So what else could break ordering ?

As it's very easy to trigger the problem with higher max - maybe it
could be used to deduce which part of code unexpectedly touches the
command queue ?

(but of course it's just my naive assumption about how the SNA driver
works).

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https://bugs.launchpad.net/bugs/1098489

Title:
  [gen4] Corruption in Chrome omni bar results using Intel SNA

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