Loïc: Our findings appear to be identical. Basic rendering on Pineview (including shaders) is fast and smooth till I used trig functions in shaders (mir_demo_client_eglplasma).
I doubt Unity/Ubuntu toolkit uses much trig, but it probably hits some similarly expensive functions. Expensive functions aren't the problem with the dash though. The dash never starts so that may be non-existent functions instead. -- You received this bug notification because you are a member of Ubuntu-X, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/1549455 Title: Unity8-dash on Intel Pineview graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"] To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp