*** This bug is a duplicate of bug 1745799 ***
    https://bugs.launchpad.net/bugs/1745799

I do not think this is a duplicate of bug #1745799.
At this comment I will try to give a code  to solve this bug.
My symbol Xwaylnd-crash shows the next trace:
 #6  0x0062b600 in FatalError (f=0x63704e "%s") at ../../../../os/log.c:1015
         args = 0xbf9c7844 "\\x\234\277"
         args2 = 0xbf9c7844 "\\x\234\277"
         beenhere = 1
 #7  0x004b6296 in xwl_log_handler (format=0xb7dc71ea "%s@%u: error %d: %s\n", 
args=0xbf9c7994 "\027uܷ\255\001") at ../../../../../hw/xwayland/xwayland.c:1137
         msg = "wl_surface@429: error 2: Failed to create a texture for surface 
429: Failed to create texture 2d due to size/format constraints\n", '\000' 
<repeats 127 times>
 #8  0xb7dc5fef in wl_log (fmt=0xb7dc71ea "%s@%u: error %d: %s\n") at 
../src/wayland-util.c:404

Problem can be solved by using slicing at shm_buffer_attach() at
src/wayland/meta-wayland-buffer.c, if size of texture is too large for
graphics card. Code for freeing the bitmap is now positioned after the
if.

This results into the following code:
  texture = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
  cogl_texture_set_components (COGL_TEXTURE (texture), components);

  if (!cogl_texture_allocate (COGL_TEXTURE (texture), error))
    {
      g_clear_pointer (&texture, cogl_object_unref);
      texture = COGL_TEXTURE (cogl_texture_2d_sliced_new_from_bitmap (bitmap, 
COGL_TEXTURE_MAX_WASTE));
      cogl_texture_set_components (COGL_TEXTURE (texture), components);
      if (!cogl_texture_allocate (COGL_TEXTURE (texture), error))
        g_clear_pointer (&texture, cogl_object_unref);
    }

  wl_shm_buffer_end_access (shm_buffer);

  cogl_object_unref (bitmap);

  buffer->texture = texture;

This code is working and makes it possible to login with wayland with
dual screen without any monitors.xml-config on small/old graphic cards.

Slicing is causing next message:
Oct 13 15:51:36 Gert2 gnome-shell[1994]: Skipping layers 1..n of your pipeline 
since the first layer is sliced. We don't currently support any multi-texturing 
with sliced textures but assume layer 0 is the most important to keep

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https://bugs.launchpad.net/bugs/1795760

Title:
  Xwayland crashed with SIGABRT in OsAbort()

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